Showing posts with label EXPLOSIONS. Show all posts
Showing posts with label EXPLOSIONS. Show all posts

Cock Buckle

Really enjoy drawing with this brush! :)



POP!

A little project to play with some painting and animation techniques... as usual. This is made with Photoshop and AfterEffects. The more I use Flash now, I really want to experiment with combining all three of those programs!

Check out the attached (VERY) interactive version here =)










Learning and talking and painting!


So I attended a Masterclass with Valve/Weta artist Laura Dubuk - already a favourite artist of mine...lucky me, it was awesome. It was mostly about one of my favourite topics- Level Design!  =)
We did a bit of practical practicing - I haven't done any photo-mash + paint pictures in a long time but for quickness' sake, that was my approach for this one.


...also...


EXPLOSIONS in motion - Longarm's head

So I have a video game world idea (EXPLOSIONS) that I use as a vehicle for thinking about game design and visual design. For a while now, I've wanted to illustrate some scenes and aspects of the game, but then display them as little animations. So here we are - for practice, fun and hopefully some viewing pleasure.

I will add more and more tidbits of the world, building up this thing I call Explosions =)

 This is the head of our most common enemy, Longarm. It acts as a zippy little scout for the slow, lumbering Longarm robot - and once it knows where you are, it will quickly return to its body... unless you catch and stomp it into the dirt. BUT. Doing that won't  make the big bot too happy...

Explosions Character Line-up


Bit o' fun. I have this set up to animate it, but before I (and if I don't) get to that, here's this :)
silhouette love

Finding You

Aaaalways looking for you.

Building Bombs


So I made my own Hertz model. I'm really excited to do more and more sculpting of this sort sometime. It's nice to create something physical :)

Longarm's head


Longarm's head going for a run... Yes, Longarm's head comes off.

CAP-u


Introducing a new bot character to Explosions... CAP-u! :)

Shiny pearlers


Two things I needed to show here - that Walter is a bit of a crack. .. and that he has a gap in his front teeth..

MMs


You may have seen these places before. BUT. This is a concept for the main menu of Explosions. The idea is that the main menu's backdrop will be your view from where you decided to save and leave the game last time. If you select Continue, the camera moves straight to the gameplay view. :)

Walt quicky

Another quicky of Walt. Getting back to painting painting painting :)

Longarm's arm


Longarm's new arm... arm/gun :)
Bit of a concept teaser for a game design project I'm working on at the moment.

Inside Storage





Storage and Learning Box


A Hertz Storage and Learning Box.

Explosions environments



Couple more concepts for Explosions, woop! Getting closer to beginning the business end of the 'production' now. This is the hub city of the region - it's a bit of a crap-hole.

Trust him, he does science!



Haven't painted a human in aages! So I did.

Ghost Gum


The first tree of many for my project, Explosions. I really like Australian Gum trees - so I'ma paint a bunch of em. :)