Showing posts with label EXPLOSIONS in motion. Show all posts
Showing posts with label EXPLOSIONS in motion. Show all posts

POP!

A little project to play with some painting and animation techniques... as usual. This is made with Photoshop and AfterEffects. The more I use Flash now, I really want to experiment with combining all three of those programs!

Check out the attached (VERY) interactive version here =)










NOW he knows where you are.

Rough concepts everyone! Rough concepts =)


So if you don't catch the head - It'll jump back into it's body and it will come straight back atchya. Longarm's head and shoulders rotate quickly, his body can move pretty well, but his arms are slow. You'd be thankful for that...

Now, alternatively, if you do kill the head - Longarm will get up on it's own and be pissed right off and stupid reckless. But of course - blind. This is dangerous but also exploitable. Outsmart the fatso.

EXPLOSIONS in motion - Longarm's head

So I have a video game world idea (EXPLOSIONS) that I use as a vehicle for thinking about game design and visual design. For a while now, I've wanted to illustrate some scenes and aspects of the game, but then display them as little animations. So here we are - for practice, fun and hopefully some viewing pleasure.

I will add more and more tidbits of the world, building up this thing I call Explosions =)

 This is the head of our most common enemy, Longarm. It acts as a zippy little scout for the slow, lumbering Longarm robot - and once it knows where you are, it will quickly return to its body... unless you catch and stomp it into the dirt. BUT. Doing that won't  make the big bot too happy...